Wednesday, November 6, 2013

Grandmother Uses Oculus Rift as Therapy

The other day I posted this video on Youtube.

The response was overwhelmingly kind and thoughtful. So many viewers were very encouraging and some even suggested other Oculus Rift demos for my grandmother to try. The top comment suggested Oculus Google Street View. I was at work when checking it out, and a map popped up. I decided to put my grandmother's house address in it and was dumbfounded by the results!

A picture of her taken a few years ago waving at the google van! WHAT?! That alone was amazing. I can't wait to show her this. I will post more updates when I can on here.

Over all this has been an amazing, powerful and humbling experience. To feel, for so long, like the world is unjust and unfair.. but then to see strangers extend a helping hand and waves of love and encouragement has been such an awakening experience. I thank you all for your support, and only wish you pay it forward and help another in need when possible.



Monday, April 22, 2013

Marmoset's Skyshop

3D Rendering program, Marmoset, takes it a step further, allowing sky objects, HDR and more options being introduced as it makes it's way into the Unity Engine.

"Web-Player Demo:

Mipmapped Gloss-
The specular cubemap also stores varying gloss levels in the different mip-map levels, allowing for blurry specular reflections and gloss-maps in the IBL shader. 
A custom cubemap importer saves and loads these mip levels from sub-assets of the cubemap for now. Eventually I want to use DDS cubemaps for everything.

Sky Objects - 
The IBL cubemaps can be stored and managed by a custom Sky object in your scene. Sky objects are treated as ambient light-sources in your scene and work along-side Unity's direct lights. They also take care of binding all cubemaps, skyboxes, and exposure settings to our IBL shaders globally, making swapping out skies and messing with exposure through scripting very easy.

HDR(!) -
High dynamic range skies are handled with a .pbm importer and turned into RGBM textures. All the shaders handle RGBM cubemaps as well, allowing for super light-weight HDR without floating-point textures or any hardware restrictions really; HDR that'll run on a phone!
I plan to write more file formats later, .pbm was just one I had code for already.

Gamma Correct-
Much care is taken to do all the fancy maths and light convolution in linear color-space. All the output textures will work in both Linear and Gamma color-space so both Pro and Free versions of Unity are supported.

Along with the IBL tools, Skyshop will come with all the permutations of shaders and material types you've come to expect from Unity:
diffuse, Blinn-specular, normalmaps, and transparency. The IBL overhead for a shader is really just two cubemap lookups so adding new shader types is easy and I plan to do more of it.

The shaders I've written so far conform to what Toolbag uses and include parameters for:
- Diffuse Color
- Diffuse Intensity
- Specular Color
- Specular Intensity
- Specular Exponent
- Specular Fresnel

And channels for:
- Diffuse map (RGBA)
- Specular (RGB) Gloss (A)
- Normalmap (RGB)"


3D Coat V4

Some new features added to 3D Coat V4.


Wednesday, March 20, 2013

Wacom Announces Cintiq 13HD

Looks like a nice little, somewhat, travel-size Cintiq. Much cleaner display than the 12". One of these will run you about $1000.

For more information CLICK HERE!

Thursday, March 14, 2013

Etsy Shop for Pri

Pri created an Etsy shop to do some trial runs of selling prints. This is in preparation to Emerald City Comic Con 2014.

Feel free to check out the shop and add any comments or questions to this post.
- Are the prints reasonably priced? If "no," what would be a more suitable price and why?
- If you bought a print, was packaging durable? Was your product shipped in a reasonable amount of time?
- Are there any other art pieces from Pri or other Art Tavern artists you would like to see as a purchasable print?